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- > > > That's because you must use the commercial DOOM.WAD file which contains
- > > > all the needed graphics and sound etc.etc. The file is about 10 MB of size.
- > >
- > > All WAD files i tried did the same.
- >
- > Strange. I don't get it. :-/
-
- As has been said before, it's probably the Laurent CPU texturemapping version
- that you have - this is looking for a sound which does not exist in any of the
- wads I have - I guess it is in the comercial version of Doom 1 - with the sound
- removed it works with Doom 1 s/w, although it can be modified to work with
- Doom 2 or Heretic. (but not all three at once).
-
- The standard non t-maped version, or a modified version of the texturemap
- should work. (to modify it to stop it from loading the sound, remove the
- Load_Sound entry in DVIEW_IO.S and do the reverse of what it tells you to
- do to add an entry.)
-
- 1.32a CPU/DSP as sent by Doug doesn't display the 'skipping: xxxx' stuff.(IIRC)
-
- I personally renamed the t-map 1.32a as 1.42a to avoid getting confused with
- the other version...
-
- Anthony
-
-